August 16, 2019 by
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Thank you, and have a good time editing here! ---- MAGNEDETH 05:00, 6 November 2008 (UTC)
Source : https://bulbapedia.bulbagarden.net/wiki/User_talk:...
← Horsea
By leveling up
Generation I
Other generations:
II - III - IV - V - VI - VII
 Level
 Move
 Type
 Power
 Accuracy
 PP
011
Bubble
Water
02020
30
1919
SmokeScreen
Normal
0000—
20
2424
Leer
3030
Water Gun
04040
25
3737
Agility
Psychic
4545
Hydro Pump
120120
5
Bold indicates a move that gets STAB when used by Horsea
Italic indicates a move that gets STAB only when used by an evolution of Horsea
Click on the generation numbers at the top to see level-up moves from other generations
By TM/HM
 TM
TM06
Toxic
Poison
85%
10
TM09
Take Down
90
TM10
Double-Edge
100
100%
15
TM11
BubbleBeam
65
TM12
40
TM13
Ice Beam
Ice
95
TM14
Blizzard
120
90%
TM20
Rage
TM31
Mimic
—%
TM32
Double Team
TM34
Bide
TM39
Swift
60
TM40
Skull Bash
TM44
Rest
TM50
Substitute
HM03
Surf
Click on the generation numbers at the top to see TM moves from other generations
Source : https://bulbapedia.bulbagarden.net/wiki/Horsea_ (Pokémon)/Generation_I_learnset
← Hitmonchan
Generation III
I - II - IV - V - VI - VII
 Pwr.
 Acc.
 Contest
 Appeal
 Jam
Comet Punch
01818
Tough
2 ♥♥
0
Revenge
Fighting
06060
3 ♥♥♥
077
Cool
1313
<a href="http://www.dailymail.co.uk/home/search.html?sel=site&searchPhrase=Pursuit">Pursuit</a>
Dark
Smart
1 ♥
2020
Mach Punch
2626
ThunderPunch
Electric
07575
4 ♥♥♥♥
Ice Punch
Beauty
Fire Punch
Fire
3232
Sky Uppercut
08585
3838
Mega Punch
08080
4444
Detect
5050
Counter
Bold indicates a move that gets STAB when used by Hitmonchan
Italic indicates a move that gets STAB only when used by an evolution of Hitmonchan
TM01
Focus Punch
150
TM08
Bulk Up
Hidden Power
Sunny Day
TM17
Protect
Cute
TM18
Rain Dance
TM21
Frustration
TM26
Earthquake
Ground
TM27
Return
Brick Break
75
Rock Tomb
Rock
50
80%
TM42
Facade
70
TM43
Secret Power
TM45
Attract
TM46
Thief
HM04
Strength
80
HM06
Rock Smash
By breeding
II - IV - V - VI - VII
 Father
Hi Jump Kick
85
6 ♥♥♥♥♥♥
Helping Hand*
Mind Reader
Rapid Spin
Moves marked with an asterisk (*) must be chain bred onto Hitmonchan in Generation III
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Hitmonchan in that game.
By tutoring
 Game
FR
LG
E
XD
Body Slam
DynamicPunch
50%
Endure
Mega Kick
75%
Metronome
Mud-Slap
Rock Slide
Seismic Toss
Sleep Talk
Snore
Swagger
A black abbreviation in a colored box indicates that Hitmonchan can be tutored the move in that game
A colored abbreviation in a white box indicates that Hitmonchan cannot be tutored the move in that game
By a prior evolution
 Stage
Tackle
35
95%
Click on the generation numbers at the top to see moves from other generations
Special moves
Pokémon XD: Gale of Darkness
Shadow moves
Level 38+
Purified moves
Shadow Down
Shadow
Helping Hand
Normal
Shadow Rush
Sky Uppercut
Fighting
--
Mind Reader
Mega Punch
Source : https://bulbapedia.bulbagarden.net/wiki/Hitmonchan... (Pokémon)/Generation_III_learnset
← Tyrogue
Generation V
II - III - IV - VI - VII
 Cat.
Physical
05050
100100%
Helping Hand
Status
——%
Fake Out
Foresight
Bold indicates a move that gets STAB when used by Tyrogue
Italic indicates a move that gets STAB only when used by an evolution of Tyrogue
Special
100100
07070
TM47
Low Sweep
TM48
Round
TM67
Retaliate
TM78
Bulldoze
TM80
TM83
Work Up
TM87
TM90
TM94
Bullet Punch
Steel
Feint
130
Vacuum Wave
Moves marked with an asterisk (*) must be chain bred onto Tyrogue in Generation V
Moves marked with a superscript game abbreviation can only be bred onto Tyrogue in that game.
Click on the generation numbers at the top to see Egg moves from other generations
B
W
B2
W2
Covet
Low Kick
Role Play
Uproar
A black abbreviation in a colored box indicates that Tyrogue can be tutored the move in that game
A colored abbreviation in a white box indicates that Tyrogue cannot be tutored the move in that game
Click on the generation numbers at the top to see Move Tutor moves from other generations
Dream World moves
 Event
Rugged Mountain
A superscript level indicates that Tyrogue can learn this move normally in Generation V at that level
Click on the generation numbers at the top to see event moves from other generations
Source : https://bulbapedia.bulbagarden.net/wiki/Tyrogue_ (Pokémon)/Generation_V_learnset
← Jynx
Generation IV
I - II - III - V - VI - VII
 S. Contest
Pound
Lick
Ghost
Lovely Kiss
Powder Snow
055
088
1111
1515
DoubleSlap
01515
1818
2121
Mean Look
2525
Fake Tears
2828
Wake-Up Slap
3333
Avalanche
3939
Wring Out
4949
Perish Song
5555
Bold indicates a move that gets STAB when used by Jynx
Italic indicates a move that gets STAB only when used by an evolution of Jynx
TM03
Water Pulse
TM04
Calm Mind
TM07
Hail
Taunt
70%
TM15
Hyper Beam
TM16
Light Screen
TM29
TM30
Shadow Ball
TM33
Reflect
TM41
Torment
Skill Swap
TM52
Focus Blast
TM53
Energy Ball
Grass
TM56
Fling
TM58
TM60
Drain Punch
TM66
Payback
Recycle
TM68
Giga Impact
TM70
Flash
TM72
TM77
Psych Up
Captivate
TM82
Natural Gift
TM85
Dream Eater
TM86
Grass Knot
TM92
Trick Room
II - III - V - VI - VII
Meditate
Miracle Eye
Nasty PlotHGSS
Wish*
Moves marked with an asterisk (*) must be chain bred onto Jynx in Generation IV
Moves marked with a superscript game abbreviation can only be bred onto Jynx in that game.
D
P
Pt
HG
SS
Headbutt
Heal Bell
Icy Wind
55
Magic Coat
Signal Beam
Bug
Trick
Zen Headbutt
A black abbreviation in a colored box indicates that Jynx can be tutored the move in that game
A colored abbreviation in a white box indicates that Jynx cannot be tutored the move in that game
Sweet Kiss
Confusion
Sing
55%
Lucky Chant
Copycat
*
UproarPtHGSS
Source : https://bulbapedia.bulbagarden.net/wiki/Jynx_ (Pokémon)/Generation_IV_learnset
← Mime Jr.
V - VI - VII
Tickle
Barrier
044
Encore
2222
Psybeam
06565
2929
3636
09090
4343
4646
Baton Pass
Safeguard
Bold indicates a move that gets STAB when used by Mime Jr.
Italic indicates a move that gets STAB only when used by an evolution of Mime Jr.
TM22
SolarBeam
TM24
Thunderbolt
TM25
Thunder
Shock Wave
TM49
Snatch
TM57
Charge Beam
TM73
Thunder Wave
Charm
Confuse Ray
Future Sight
Healing Wish
Hypnosis
60%
Teeter Dance
Moves marked with an asterisk (*) must be chain bred onto Mime Jr. in Generation IV
Moves marked with a superscript game abbreviation can only be bred onto Mime Jr. in that game.
A black abbreviation in a colored box indicates that Mime Jr. can be tutored the move in that game
A colored abbreviation in a white box indicates that Mime Jr. cannot be tutored the move in that game
Source : https://bulbapedia.bulbagarden.net/wiki/Mime_Jr._ (Pokémon)/Generation_IV_learnset